Treasury
One of the key pain points of current GameFi systems is that it is not self-sustaining. Most blockchain gaming platforms reside within a particular niche, and while social networking is a big part of these games, it might not help with the overall monetary growth and sustainability of the platform.
For any gaming platform to truly be self-sustaining, there has to be a mechanism where there is an abundance of usable revenue that grows as the platform scales up, and it has to gather this revenue from a variety of sources. The Bounty Hunter treasury is such a concept where all revenue from various in-game activities is collected and can be used to run the platform without having to rely on token sales.
This way, the team does not have to depend on selling any tokens off to generate revenue and users can be sure that their investments in the long term are safe in terms of value. The treasury will store funds from a variety of sources and, additionally, will receive only Stablecoins from certain streams such as ticket sales subscriptions.
Revenue Sources
Marketplace Fee
The treasury will directly receive the revenue collected from the platform fee on the Bounty Temple native marketplace. All sell and renting actions on the marketplace will constitute a platform fee and this fee will be part of the treasury’s revenue.
Fixed Transaction Fee: 4.25% + 1% (goes to Treasury)
Event Tickets (USDT)
Apart from solo gaming on the platform, users can also form guilds and host tournaments inside Bounty Temple. These tournaments will be held inside the Metaverse and all just like real-life tournaments. Other users of the platform can buy tickets using USDT and part of this revenue will be sent to the treasury.
Monthly Subscription (USDT)
Users can opt for monthly subscriptions to access additional features in the games that they play. They can also buy subscriptions to mini-games where they can earn GIA tokens. These bonus games and a player that subscribes to the mini-games for access don’t have to meet the criteria of the overall gameplay to earn.
Staking
The Bounty Temple staking platform is an additional way for users to earn passive income. Because this is a service provided by the platform, part of the rewards/yield generated by the users will go to the treasury.
Crafting
Crafting of new BTMs requires both TYT tokens and GIA tokens. This “payment” will be sent to the treasury as part of the platform’s revenue.
Cosmetics/Skins
Players can purchase various cosmetic upgrades such as for their villages inside the game and this revenue will go to the treasury.
Academy (100% SLP)
The academy is a unique way for experienced players to offer their services to the community. Educators can charge in GIA tokens for the community and part of this revenue will go to the treasury.
“GIA”: 45% to Vendor, 50% Burn, 5% to Treasury
E-Commerce (100% GIA)
This wing of the platform is completely user-centric where players can become entrepreneurs and start their own e-commerce stores in the ecosystem. The currency of exchange of the stores will be GIA tokens.
“GIA”: 95% to Vendor, 5% to Company (Only chargeable after 3 months)
Token Pre-Sales
All funds generated in the token pre-sale will be sent to the treasury and allocated for different aspects of the development and for the initial liquidity.
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